Head Of User Experience at Rally
AN ACCOMPLISHED, DRIVEN, CROSS-FUNCTIONAL, and multi-talented products professional with extensive experience building websites and mobile applications, including games, lifestyle apps, social networking apps, and e-commerce apps, with downloads of over 10 million. Skilled in design, with coding abilities and extensive experience in product management and leadership. An ambitious, efficient, and self-motivated leader equipped with a rich mixture of skills for building user centered experiences as well as selling skills that impact business development. Creative and analytical with the demonstrated ability to optimize strategic opportunities and maximize operational performance. SEEKING TO leverage my product expertise and creativity to build truly wonderful, user centered, products for web, mobile, and mixed reality devices, as well as new and emerging technology platforms, while working with a skilled and passionate team who will push me to do my best work. AREAS OF EXPERTISE: Product Management | User Experience | Mobile Apps | Unity | Spatial Computing | Agile| Social Networks | Film Production | Story Design | Transmedia | Game Dev | UX | Innovation Strategy | Cross-Functional Leadership | E-Commerce | Entrepreneurship
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Nov 2018 - Present
Head Of User Experience
Rally allows creators to form their own always-on digital economies centered on the value they create for their fans. Powered by digital assets on the blockchain, Rally offers additive creator monetization through deeper fan engagement and rewards.
Jan 2010 - Present
Independent App Developer
Co-Founded multiple mobile application development companies including Escape Plan B LLC, Brick Singularity LLC and Unicorn Bell, cumulatively developing and launching over 200 apps in the categories of: social networking, games, education, and lifestyle. SPECIFIC ACCOMPLISHMENTS: ‣ Developed over 200 mobile applications. ‣ Downloads of over 10 million. ‣ Launched titles in multiple app stores including iOS, Android, Nook, Amazon and steam. ‣ Developed the game Able Black which was featured in the iOS store's best new games section and selected by CNET for their best indie games of 2015 list.
Apr 2016 - Jul 2018
Sr. Product Manager
An influential member of eBay’s Mobile Experience team, responsible for managing the release of eBay’s native mobile applications for iOS and Android as well as defining and executing eBay’s mobile vision and component roadmap across the organization. Additionally served as a Product Owner on eBay’s spatial computing scrum team, responsible for designing and executing the spatial computing roadmap, including augmented reality features for the native mobile apps as well as prototype experiences on mixed reality headsets. SPECIFIC ACCOMPLISHMENTS: ‣ Defined and built an eBay augmented reality headset experience demonstrating use cases for eBay in virtual and mixed reality environments. ‣ Defined and gained adoption for mobile components, there by eliminating redundant development work across the eBay organization.
May 2015 - Jan 2016
Sr. Product Manager
Product Owner tasked with building a social network for makers to share their projects and experiences, which required collaborating with key stakeholders and users to understand the challenges and needs of makers. Those learnings were used to lead a cross functional team of developers and designers to build the product. SPECIFIC ACCOMPLISHMENTS: ‣ Led a team of developers and designers to create the Makerspace.com social network, which gave users the ability to write and share content related to their projects. The site was organized into unique spaces with specific themes such as Arduino, Raspberry Pi, 3D Printing, etc. ‣ Launched makerspace.com to the public in the fall of 2015.
Mar 2013 - Apr 2015
Sr. Product Manager
Key member of eBay's Innovation & New Ventures team focused on developing products utilizing new technologies and innovative approaches, developing prototypes and proofs of concept leveraging emerging technologies such 3D printing, blue tooth beacons, augmented reality, and wearables. SPECIFIC ACCOMPLISHMENTS: ‣ Designed the UX for eBay Exact, an on-demand 3d printing mobile app that enabled users to order customizable, 3d printed, jewelry and phone cases. ‣ Defined requirements for, and led a team in building a product which provided users the ability to sell digital goods quickly and simply.
Apr 2011 - Apr 2012
Founder of Social Commerce
Built and led a team tasked with researching and developing social shopping products for desktop and mobile. SPECIFIC ACCOMPLISHMENTS: ‣ Defined and led a team in creating a product discovery app called iLoveThis for Android and iOS, which enabled users to share desirable products; featured in the New and Noteworthy section of the Apple iOS app store.
May 2008 - Oct 2011
Co-founded a zombie themed social network called Lost Zombies with the goal of creating community generated zombie stories. Designed, developed and managed the Lost Zombies website, as well actively managed live operations, growing the user base from 0 to over 20,000 users. SPECIFIC ACCOMPLISHMENTS: ‣ Created, edited and co-wrote the Lost Zombies book, "Dead Inside: Do Not Enter" which was published by Chronicle Books. ‣ Generated over 2.5 million unique visitors to lostzombies.com. ‣ Awarded the SXSW People's Choice Web Award and won Best Social Network.
Oct 2008 - Feb 2010
Vice President of Products & Content
Led product and content for Dijit, a mobile content aggregator and developer of flash based widgets and smartphone applications. SPECIFIC ACCOMPLISHMENTS: ‣ Spearheaded efforts to define the product strategy and roadmap for the mobile content aggregator and developer of flash-based widgets and smartphone applications. ‣ Launched and managed Dijit’s iPhone development initiative and led product development on Dijit's flash-based widget platform.
Sep 2003 - Oct 2008
Vice President of Products
Business Unit Manager for FunMobility's product department, leading product strategy and managing a large team of engineers and product managers in developing and running live operations for FunMobility’s complete product line including applications that enabled consumers to connect and express themselves through mobile photos, videos, music, graphics and slideshows. SPECIFIC ACCOMPLISHMENTS: ‣ Grew annual revenue from $ 0 to $ 30 million. ‣ Distributed applications through every North American carrier as well as direct to consumers. ‣ Managed and launched products across a broad range of mobile carriers and platforms including: Verizon Wireless, AT&T, T-Mobile, Sprint, US Cellular, MetroPCS, Cricket, Alltel, Virgin Mobile, etc.
1997 - 2001
BFA, Motion Picture and Television