Todd Medema

Staff Product Manager at Tesla

Pittsburgh, PA

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About

I build innovative products with powerful business models that are designed for humans. Learn more at ToddMedema.com

Ask me about
Electric vehicles
Product Management
Renewable Energy
JavaScript Developers
Work experience
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Aug 2020 - Present

Tesla

Staff Product Manager

Accelerate adoption of grid-scale clean energy, including solar power and MegaPack energy storage, by developing tools and improving internal processes.

Apr 2014 - Present

FabricateIO

Inventor

Designing, programming, marketing, manufacturing, writing, customer service and hiring for Expedition: The Roleplaying Card Game, which raised over $100,000 on Kickstarter (http://expeditiongame.com) Researching, designing and developing a renewable energy simulation game (http://electrifygame.com) Experimenting with a wide variety of technologies, including electric bikes, home automation, Internet of Things (IoT), GPS & cellular, 3D printing and metal working.

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Jan 2019 - Aug 2020

Uber

Product Manager II

Lead product development for developer and operator tools used by all of Uber's self-driving division (300+ engineers, field operators and executives), including user research, design, technical planning and stakeholder communication. Increased utilization of next-generation web tooling by over 850% and developer satisfaction by over 40%, accelerating autonomy development and reducing operational costs.

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Jan 2018 - Dec 2018

Uber

Software Engineer II

Building bleeding-edge web visualization and analysis tools (as seen in TechCrunch) to accelerate the development of autonomous vehicles. Contributed to work that is now open source: https://eng.uber.com/avs-autonomous-vehicle-visualization/ Utilized React, Redux and Deck.gl to enable users to explore multi-gigabyte autonomy logs in the browser, including 3D scene rendering and 2D visualization.

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Mar 2014 - Apr 2016

Parsec

CTO

Developed ultra-high-performance ad format rendered on billions of mobile devices, achieving higher engagement than any other format at the time. Designed & developed visualization and workflow tools for creative production, campaign management and sales teams, reducing production costs.

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May 2013 - Aug 2013

Palantir Technologies

Forward Deployed Engineer Intern

* Ran two-day offsite training one week into internship * Met with clients to determine analysis needs, then developed and documented custom web dashboards (JS/D3.js) * Led internal educational course on data visualizations

Feb 2011 - Feb 2013

Autoref

COO

* Hired and manage 7 person, team including designers, programmers and marketers * Coded front-end and back-end in Python & MongoDB, including spatial search and auction platform

Jan 2012 - Aug 2012

AppXGames

Founder

Led ideation and execution for AppXGames, a series of 'hack-a-thons' where programmers were given a single weekend to solve real world technology problems in return for serious prizes and the opportunity to monetize their creation. In the two weeks from idea to execution, I: * Contacted and secured event sponsors, raising over $4,000 * Marketed the event to students, getting 40 hacker participants * Trained volunteers and organized event logistics

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Sep 2010 - May 2012

.406 Ventures

Student Fellow

* Vetted local startups, connected top performers with .406 Ventures * Evaluated business plans and teams, provided feedback, and made investment recommendations to .406 Ventures * Learned about entrepreneurship investments, laws and trends from industry experts

Sep 2010 - Apr 2012

Recursive Services

Executive

* Led interdisciplinary teams to apply software and hardware in novel ways * Headed brainstorming for 100's of potential websites, mobile apps, and services * Interviewed talented students to match with startups that fit their interests and abilities * Developed mobile games: Sudo Sweeper (Windows), Sudo Conquest (Android)

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May 2011 - Aug 2011

Electronic Arts

Producer Intern

I worked on Origin, EA's cross-platform initiative designed to unify all of EA's diverse gaming experiences into one place. I was tasked with the implementation of several mission-critical features, which I outlined and spec'd, then coordinated with engineering and design teams to build and test. These features, including better password and profile management, are now live to the millions of users. Additionally, I assisted in formulating Origin's long-term goals, which were then pitched to and approved by the CEO. I also researched and outlined methods to decreasing game download size and increase customer sales conversion rates.

Jul 2007 - Aug 2010

World Scholar's Cup

Technology Guru

My first role at DemiDec was to review multiple choice tests and provide feedback. After becoming the #1 tester, I was invited to participate in the World Scholars Cup in Singapore, which is also run by DemiDec. With the experience of a competition under my belt, I then joined the tournament team, helping run tournaments in Dubai, Irvine, South Korea, Taiwan and Shanghai. My responsibilities during tournaments ranged from coordinating team members to deliver tests and guide students, to resolving technical issues on the fly and managing the 'clicker' system that we used to gather hundreds of student responses during the live event. Outside of the tournaments, I constantly sought to make our processes more efficient, including the development of a faster scoring system and a debate room coordinator.

Aug 2007 - Jul 2010

LaserForge Studios

Founder

* Worked with clients to design and develop websites in PHP and MySQL * Provided tech support, repaired and built computers * Promoted services through online and offline advertising, networking events

Education

2016 - 2017

Carnegie Mellon University

Fifth Year Scholar, Robotics and Urban Planning

2010 - 2015

Carnegie Mellon University - Tepper School of Business

Bachelors, Technology, Entrepreneurship and Design

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