Senior Vice President, Creative Cloud Services at Adobe Systems
San Mateo, CA
Many years of experience building and leading large cross-geo engineering organizations to formulate and drive new strategic initiatives and successfully deliver complex software engineering projects and products with numerous internal and external dependencies and stakeholders. Multi-functional experience in 3D/2D graphics, Cloud Services and Application development with emphasis on delivery of high quality software that meet incredible performance and resource constraints. Many years in the mobile and embedded space. Instrumental in establishing technology and business partnerships with critical players in the mobile ecosystem: Google, Microsoft, Amazon, NVidia, Qualcomm, Samsung, LGE, HTC, Nokia, RIM, Motorola, Verizon, T-Mobile, NTT DoCoMo and KDDI among many others. Hands-on experience releasing and deploying runtimes and applications across desktop and mobile platforms (iOS / Android) and shrink-wrapped software for developers, designers and creative professionals. Specialties: Product Strategy and vision, Software Engineering leadership and execution, agile development, operational efficiency and excellence, mobile application development, cross-platform development, cross-geo development, partner and collaborate with multiple partners and stakeholders, leadership development and team building.
Ask me about
Dec 2019 - Present
Senior Vice President, Creative Cloud Services
Responsible for Engineering, Product Management and Program Management of Creative Cloud Services and Experiences & Ecosystem of iOS/Android creative apps accessing cloud based services.
Dec 2013 - Dec 2019
Vice President, Creative Cloud Product and Services
Responsible for Engineering, Product Management and Program Management of Creative Cloud Services and Experiences & Ecosystem of iOS/Android creative apps, built on the Creative SDK, accessing cloud based services. Also responsible for Flash runtimes and tools.
Nov 2011 - Nov 2013
Senior Director Engineering, Flash Platform
• Responsible for Engineering, Product Management and Program Management of Flash runtimes and tools. • Responsibilities include the development, release and deployment of the Flash Player and Adobe AIR runtimes across desktop platforms and devices, including iOS, Android and Win8 devices, and digital home devices. • Responsible for Flash authoring tools namely, Flash Pro and Flash Builder.
Aug 2010 - Nov 2011
Senior Director Engineering, Flash Platform Runtime
Responsible for the development and delivery of Flash runtimes on Android and iOS devices. Responsibilities included the development, release and deployment of the Flash Player and Adobe AIR runtimes across desktop machines and devices, including Android and iOS based mobile phones and tablets, and digital home devices. This required working closely with market leading mobile and digital home OEMs like Samsung, HTC, LG and Motorola and SOC vendors such as Qualcomm, NVidia, TI and Samsung LSI.
Jan 2009 - Jul 2010
Director, Flash Platform Mobile
Responsible for the development and delivery of Flash Player for the Android platform. This required working closely and collaborating with the Android browser team at Google, OEMs like Motorola, HTC and Samsung and SOC vendors like Qualcomm, NVidia and TI.
Feb 2004 - Dec 2008
Director, Mobile Client Engineering
Responsible for the release and deployment of rich and expressive mobile clients such as Flash Lite, Flash Cast and Adobe Mobile Client (AMC) on mobile devices • Helped Flash Lite grow into a $100 million business that shipped on more than 1 billion devices worldwide, used in a variety of applications such as browser plug-in, ringtones, screen savers, phone Ul, etc. • Worked very closely with Verizon, T-Mobile, Samsung and LGE to deploy Flash Cast and AMC on their network and devices. Flash Cast was deployed as a push-based news and entertainment dashboard on Verizon devices and AMC was used to build UIs for phones on the T-Mobile network. • Recruited and built a full-fledged development and QA organization based in San Francisco working on multiple product releases. • Established a global Customer Engineering organization to work with strategic OEMs and operators in US, Japan, Korea and Europe. This grew into a team of more than 40 people. • Helped start a Mobile division in Adobe Bangalore, India. This organization grew into a 60+ people group with the ability to own critical software release from start to finish. • Actively participated in many Mobile related M&A activities including Adobe's acquisition of Mobile Innovation and a technology acquisition from Actlmagine. • Flash Lite was awarded the "Innovation in Mobile Gaming Award" at SpikeTV's 2007 Video Game Awards.
Oct 2001 - Jan 2004
Architect, Mobile team
Initiated the Flash Lite product by creating a prototype that ran on a constrained ARM board with a primitive RTOS. This prototype became the basis for the Flash Lite product which soon became the centerpiece of the Mobile Business Unit at Adobe. Collaborated closely with Japanese operators like NTT DoCoMo and KDDI and OEMs like Nokia, Samsung, LG, Sony Ericsson and Motorola
Oct 1994 - Sep 2001
Senior Software Architect
Technical Lead of the Games Team working on Maya. Areas of focus included a re-write of the Polgyonal modeling engine, enhancements to the Dependency Graph architecture and Sets as it pertained to shader and texture assignments.
Stanford University Graduate School of Business
Executive Education Program, Business Administration, Management and Operations
1991 - 1993
1986 - 1990
B. Tech, Engineering
Bharathidasan Institute of Management Tiruchirapalli