William Hartman

AR / VR / XR / Games

How does this work?

Check out my website - http://williehartman.com - I am a practical designer with a focus in mixed reality. My background is in content design for blockbuster franchises. More recently I design and develop products for emerging platforms. My specialty lies in new media analysis. I understand how media travels around the internet, and how to build distribution into a product. Regardless of what you are trying to create, I can help it spread.

Work experience

Aug 2020 - Present

Ranger Boy LLC

Chief Design Boy


Feb 2018 - Aug 2020

Ubiquity6 Inc.

Games Lead

- Direct team of 10+ engineers and artists to develop first of kind streaming game. - Currently in closed alpha. Racing game with crowd participation mechs. - Lead company wide efforts in all 3D UX. Full team size of 70 at largest. - Creative director and technical art director across all creative projects. - Managed our internal art team to produce all high fidelity visual concepts of potential paths. - Define and implement interactive content approach for various verticals.

Jan 2015 - Aug 2020



Little indie studio with my friends. Released Honeychain for iOS.


Nov 2016 - Feb 2018


VR / AR / MR Game Designer & Prototyper

Designing and prototyping Star Wars stuff in VR / AR . - Lead designer on the official VR companion to Star Wars Episode 8 (Droid Repair Bay). - One of the first few designers at Disney working with Magic Leap. - Prototyping interactions and experience flow. - Gameplay feature implementation in UE4 and Unity.


Mar 2016 - Oct 2016


Production Assistant

Project management for ILMxLAB team on a variety of photoreal VR/MR content and tech dev projects. - Production assistant on "Carne y Arena". - Magic Leap product prototyping with creative leadership. - Implemented many first time production processes for ILMxLAB.

Talk to William

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